Support for Oodle Texture on the PS5 will give you an incredible speed boost

Support for Oodle Texture on the PS5 will give you an incredible speed boost
The PS5's input / output (IO) system has been the subject of much discussion since Epic CEO Tim Sweeney explained its structural advantages over the PC.

While the raw speed of the PS5 SSD could theoretically be surpassed by the new Samsung 980 Pro PCIe 4.0 NVMe SSD, it is the architecture of the PS5 itself that extends its capabilities beyond what is currently available anywhere else. You may remember that the official specifications specify the console I / o bandwidth at 5.5 GB / s for uncompressed data and 8-9 GB / s for compressed data.

However, it looks like partnering with Oodle will allow the PS5 to go further when it comes to bandwidth peaks with compressed data. We already knew that the PlayStation 5 would support the Kraken hardware decoder, but now Oodle employees have announced that Sony has also licensed Oodle Texture technology, which is optimized for compressing GPU textures.

Support for Oodle Texture on the PS5 will give you an incredible speed boost

According to Oodle, the previous measure throughput I / o 8-9 GB / s has been provided by Sony by multiplying the peak bandwidth of 5.5 GB / s SSD PS5 on a standard compression ratio of 1.45 / 1 or 1.64 / 1. However, when you consider Kraken and Oodle and Oodle Texture, technology developers saw an impressive compression ratio of 3.16 / 1 for texture installed in a recent game; this will lead to the peak bandwidth of the I / o of 17.38 GB / s, as mentioned in the title.
Of course, this may be atypical, and not all PS5 games will necessarily use this technology to its full potential. However, it looks like the PlayStation 5 is still the leading gaming architecture for a long time when it comes to I / o.
Category: Gaming | Views: 241 | Tags: PS5, Oodle Texture
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